Saturday, March 27, 2010

Counter Strike


Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2.

Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or become a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the
layer drop from a certain height during freeze time was the only way somebody could control the players starting "HP"). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
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PC Configuration


Developer(s) Valve Software
Publisher(s) Vivendi Universal (PC) Microsoft Game Studios (Xbox)
Designer(s) Minh "Gooseman" LeJess Cliffe
Engine GoldSrc (Half-Life)
Version 1.6 (September 15, 2003)[1]
Platform(s) Microsoft Windows, Mac OS X, Xbox
Release date(s) June 12, 1999 (Mod)
November 8, 2000 (Retail)
March 25, 2004 (Xbox)
Genre(s) First-person shooter
Mode(s) Multiplayer
Rating(s) ESRB: Mature 17+
ELSPA: 15+
Media CD-ROM, digital download
System requirements 500 MHz processor, 96 MB RAM
Input methods Keyboard, mouse
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How-To Section CS Server Setup Section.

The Counter-Server team have devoted this section to the basic requirements of running your HLDS (Half-Life Dedicated Server).

Hopefully this will serve as a good basis for your server set-up. If you would like to see something else posted up here, let us know.

Basic Requirements
» Windows
» Linux/*nix
» The Configuration Files
» Maps
» Server and Client on Same Machine
» Rcon
» Kicking and Banning
» LAN Server

Server Tweaks
» Minimum/Maximum Rates
» Using Screen With Linux

Client Tweaks
» Enhancing Your XP Installation

Other
» Writing Progams/Scripts for hlds
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» LAN Setup & Config


So, you want to run a LAN server, eh? Oh, wait....you don't know what a LAN server is? Well, let's explain the difference between a LAN server, and internet server, and the difference between the two. A LAN (local area network) is what you would find in an office, or someone at home who has WAY too much time on their hands. It's a group of computers connected together
via a hub, some cat5 cable, and a lil bit of IP configuring in your OS. What’s the benefit to this? You are all connected together, and share all your stuff together. You're like the Brady Bunch. Since you are all on the same little network, one of you can create a LAN game, and the rest can join with the same happy ping that you have. The difference is, people on the internet will not be able to see your game, because you aren't accessing the internet to run the server. You're using your computers, Ethernet cards, cat5 cables, and your hub to connect to each other, which doesn't require an internet connection. An internet game, however, lets all those hungry CS players out there see your server, and let's them join it. How do you decide which to run? Well, if you meet all the minimum "CS Server Team" criteria, as listed above, run yourself an Internet server. If not, set that bad boy LAN up and rock it with your friends.

We are now going to assume that you want to play on that nifty LAN you’ve got going there. Good job you! Those 20 ping servers are the best ones to play on. "How do I do it?" you might ask. Well, it's simple enough. In your server.cfg, add this line: sv_lan 1. Ok, cya later...... Hehe...it's not THAT simple, but pretty close to it. One other adjustment should be made in the server.cfg.

sv_maxupdaterate 100

Also, to ensure that your LAN server isn't trying to be sneaky and make itself an internet server too, add “-nomaster” to your autoexec.cfg or target line as well. Those are the only real modifications that you need to make your internet server into a rockin’ LAN server.

Note: I e-mailed the Linux guru Leon Hartwig over at Valve Software, and he said that there is no need to specify an sv_maxrate / sv_minrate when running a LAN server. Every client is going to use a rate of 9999.
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Commands
Half-Life General Commands.

Here are link of general half-life/cs commands:
Click Here for general half-life/cs commands
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CS Videos

Mousesports Professional Gaming Clan Video

Akatsuki Match Video
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Cheating


Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hax" executed by the user.

Typical cheats are:

Wallhacks, which allow the player to see through walls. These work by displaying objects that are normally obscured or replacing opaque game textures with semitransparent ones, allowing the hacker to see enemies before they would normally be in view. As the engine only renders the immediate area around the player, this does not allow a player to see the entire map at once.

Speedhacks, which give the player increased speed. These work by sending false synchronization data to servers.

No recoil, which keeps the player's gun shooting straight on the y axis without a kickback by removing gun physics.No spread is used to make a player's gun shoot straight along the x axis.

Aimbots, which helps the player aim at enemies. These work by moving the player's view to anticipate an enemy's position.

ESP, which shows textual information about the enemy, such as, health, name, and distance, and also information about weapons lying around the map, which could be missed without the hack

Barrel hack, which shows a line that depicts where the enemy is looking

Anti-flash and anti-smoke, which remove the flashbang and smoke grenade effect. This branched off the wall hack.

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My Counter Strike Profile

Name:- Ronak Lotia.

CS Nick:-Se7en`

Clan Name:-RODS[Riders of the storm], [M]yo!.

Achievements:-Winner Of CS tournament at Patkar Jr College, Played in Gamerzone Tournament(Steam).

Steam ID:-ronak10

Garena ID:-ronak1010

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